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VFX and CG REEL BREAKDOWN

1. franz (2009)

Group project with Jessie Amadio, Dan Bodenstein, and Corinne DeOrsay
10 weeks

  • Instanced fruit geometry to dynamically positioned points, simulated in POPs.
  • Modified billowy smoke shader and applied to metaballs for cloud effect.
  • Responsible for camera animation.
  • Assisted with environment modeling and texturing.

2. ship (2010)

Part of a group project with Jessie Amadio, Jacob Fradkin, and Katie Hazard
4 weeks

  • Animated the entire ship sequence with keyframe and motion path animation.
  • Modeled ship using organic and mechanical modeling techniques.
  • Fully rigged spaceship with IK/FK and squash and stretch functionality.
  • Fire effect simulated with Houdini Pyro solver.
  • Dust effects created with Houdini particles.
  • Procedural shaders generated using Maya Hypershade.

3. turtle (2010)

Brett Angelillis [all]
3 weeks

  • Modeled in Maya over 2 week period for Character Animation II.
  • Rigged face to allow for blend shape creation within Maya.
  • Created library of over 25 expressions, and a GUI for facial animation.

4. windy (2010)

Brett Angelillis [all]
2 weeks

  • Procedurally modeled sign and plastic bag in Houdini.
  • Animated sign using CHOPs. Bag animated with cloth.
  • Shaded with custom VOPs shaders
  • Composited and integrated with live background plate in Nuke.